Xogot for Mac
Beta

Mac-native game development environment.

Build, debug, and run your Godot projects from an app that feels at home on macOS.

Back to the Mac

Xogot for Mac brings our SwiftUI-native, Apple-first take on the Godot editor to your desktop.  Built for developers targeting Apple platforms, and fully compatible with your existing Godot projects.

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REPORT NAVIGATOR

Every run, on the record.

Track previous build and run logs so you can compare output across changes and understand exactly what happened.

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BREAKPOINT NAVIGATOR

All your breakpoints, one place.

Review, enable, disable, delete, and jump to breakpoints across your whole project without hunting through files.

breakpoint-navigator.webp

DEBUG NAVIGATOR

A live view while you play.

Watch runtime data as your game runs — frame time, memory, object counts, rendering, and other counters, live.

debug-navigator.webp

COMMAND PALETTE

Everything,

one keystroke away.⌘P

Inspired by Spotlight and Visual Studio Code, the Command Palette brings fast, keyboard-driven navigation and command discovery to the editor.

  • Find any action without breaking focus.

  • Jump to scenes, nodes, and files instantly.

  • Built for moving fast from the keyboard.

  • mac-tour-command-palette.png

    APPLE DEPLOYMENT

    Ship to Apple devices
    without living in Xcode.

    Testing on devices, running the simulator, signing apps, preparing builds — normally that means round trips between Godot, Xcode, and your file system. If you're coming from Godot, it's unfamiliar and daunting.

    Xogot makes it feel as simple as choosing the target you care about and pressing play. No PhD in certificates and provisioning profiles required.

    Packaging  Signing  Provisioning  Device Connection

    MacDeviceSelection.png
    iphone-mac-simulator.png

    Make games. On your Mac.

    The Xogot for Mac beta program is open today. Bring your Godot projects and start building.

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