Xogot shown onstage at WWDC26

Build Games with AI

Keep your editor in the loop.

Build and improve Godot games with AI that can work directly with you. Use the built-in Coding Assistant, or connect your preferred coding agent through xo to inspect scenes, make changes, run your project, and debug.

Xogot for Mac Beta

AI-assisted development

AI, three ways.

Move from question to working change with less setup and less context switching. Xogot connects AI directly to your project, editor, and development tools.

The built-in Xogot coding agent editing a game project in a conversation inside the Mac editor.

Bundled coding agent

Build with an agent.

Use Xogot’s built-in agent to read your project, edit scenes and scripts, run commands, and explain changes without switching apps.

Learn more
The Xogot Issue Navigator showing a script error with a Fix with AI action.

Contextual operations

Fix this error, right here.

Start from the issue you are viewing so the agent can diagnose it, make the fix, and report back.

Learn more
Claude Code driving Xogot from the command line alongside a running game in the Mac editor.

Command-line integration

Bring your own agent.

Install skills for Codex, Claude, Gemini, Pi, Cursor, and more to drive Xogot from the command line using the bundled xo tool.

Learn more

MCP integration

Connect additional tools when you need them.

Extend the built-in Coding Assistant with optional MCP servers for additional services and information. Xogot already provides its own project and editor tools, so you can add connections as your workflow grows.

Explore MCP server connections
The Xogot Coding Assistant using the DeepWiki MCP server to retrieve documentation topics for the Godot repository.

Built with Xogot

Let it cook.

Check out these videos to see how you can build new games and improve existing projects with Xogot’s external-agent tools and built-in assistant.

External agent + xo

Build a sushi restaurant game with your own agent.

Watch an external coding agent build a game with Xogot. The workflow highlights the bundled Xogot skill and command-line integration, connecting the agent directly to the editor as the project takes shape.

Letta Corporation × Xogot

Watch on YouTube

Built-in Coding Assistant

Take an existing Godot game further.

See Xogot’s built-in assistant improve an existing 3D twin-stick shooter with lighting, menus, camera options, audio, and touch controls. The walkthrough shows how AI can help extend a project you already have, with changes made inside the editor.

Letta Corporation × Xogot

Watch on YouTube

Built-in Coding Assistant

Build a fishing tycoon inside Xogot.

Follow Reel Tycoon from a game idea to a playable 3D fishing game using Xogot’s built-in assistant. The walkthrough covers planning, gameplay development, interface refinement, and testing across Mac, iPad, and iPhone.

Letta Corporation × Xogot

Watch on YouTube

External agent + xo

Build Container Yard through an external-agent workflow.

Follow development of Container Yard using an external coding agent and Xogot’s xo tools. Explore the connection between the game design document, iterative development, and the project’s published build history.

Letta Corporation × Xogot

Watch on YouTube

Get your AI working with you.

Start a new game or open an existing Godot project. Build with Xogot’s Coding Assistant, or connect your coding agent with xo.