Xogot Connect
Remote Debugging for Godot on iPhone and iPad
Deploy, test, and debug your project on an iOS device directly from Godot running on Windows, macOS, or Linux — no exporting or extra build steps required.

Connect, Deploy, and Debug
Wirelessly
Pair with a device running Xogot on your local network and hit Remote Deploy to launch your project instantly on your iPhone or iPad.


Step Through
Breakpoints
Pause, stop, and resume execution — just like local debugging
Easily Enable
Onscreen Controls
Enable touch-based onscreen controls on projects that already have joystick input maps configured — no additional setup required

Live-test Changes
in Realtime
Browse the remote scene tree, inspect nodes, and edit properties live to test tweaks instantly
Available in the
Godot Asset Library
Xogot Connect is a Godot extension available in the Godot Asset Library and published as source on GitHub.
For detailed installation and usage instructions, check out the Xogot Connect documentation.

See Xogot Connect in Action
The complete Godot-to-iPhone workflow: connect, deploy, debug, and live-edit without exporting or opening Xcode.

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