Xogot Connect 

Remote Debugging for Godot on iPhone and iPad

Deploy, test, and debug your project on an iOS device directly from Godot running on Windows, macOS, or Linux — no exporting or extra build steps required.

Connect, Deploy, and Debug
Wirelessly

Pair with a device running Xogot on your local network and hit Remote Deploy to launch your project instantly on your iPhone or iPad.

Step Through
Breakpoints

Pause, stop, and resume execution — just like local debugging

Easily Enable
Onscreen Controls

Enable touch-based onscreen controls on projects that already have joystick input maps configured — no additional setup required

Live-test Changes
in Realtime

Browse the remote scene tree, inspect nodes, and edit properties live to test tweaks instantly

Available in the 
Godot Asset Library

Xogot Connect is a Godot extension available in the Godot Asset Library and published as source on GitHub.

For detailed installation and usage instructions, check out the Xogot Connect documentation.

See Xogot Connect in Action

The complete Godot-to-iPhone workflow: connect, deploy, debug, and live-edit without exporting or opening Xcode.

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